Friday 16 March 2018

15 Starting Missions on the UESF DISCO


Example missions to undertake for the denizens of the UESF DISCO Fordek:



1) As part of a grand copper heist into Kohman Bredj-Own, a band of Ubberunk thieves would like you to secure safe passage into a Madbi room with a window to the outside. The plan also requires space suits, a mile of tensile cable, and something strong enough to cut through the ship's outer hull.


2) The Equalizers of Lewahdek need batteries to power electromagnetic shoes for use in zero-gravity. Go steal a few stockpiles from the Sawseers in Man-Ketchun; a gambler named Big Ardoo has some locations scouted out already - he's passed out drunk somewhere in the Colnis Podes.


3) The Rusty Shivs have pissed off the Children of Freezers, and are being hunted down one by one. Skinny Steef of the Shivs will pay for safe passage out to the lowest decks on the ship. Jaykub One-Eye of the Children offers twice as much if you bring Steef to him alive instead.


4) Merkis has been overcharging shoppers in Manetube for TenMils, and most everyone avoids his wares. Suddenly some Kohman have a vested interest in paying for his goods at twice what he charges, and his competitor Jaw-Nothin wants to know what he's up to. Merkis delivers unmarked crates to a ballroom in the Kohman Bulk every cycle


5) Kafreen is an orphan living with a large family on a barleekorn farm in Argodek. One day her neighbors stopped by to find the family slaughtered and the child missing. Bite marks and scratches on the scene points the blame to a mutated rat swarm from Lewahdek or possibly cannibals from Man-Ketchun, but her best friend Little Johee thinks he saw "The Big Crawlee" take her.


Wednesday 7 March 2018

The Many Decks of Fordek (Part 3)





The bow half of the UESF DISCO consists of many hundreds of decks, divided among fifteen distinct sections. Below is a light summary of what you can expect to see in five of them:

Lewahdek


Perpetually dimmed by lumiform vandalism, starved of clean air due to iyostrip damage, and low on water from doopak scarcity, Lewahdek can be a tough place to make into a home. One of the first parts of the ship to be plundered dry in the early days of recovery, the majority of these section decks have a distinct "brutalism" architectural vibe, as they were originally designed to hold terraforming workshops and machinery storage. The lowest decks of this section serve to house massive bays of Yaw-Control Engines ("Yacks"), where impoverished workers brave radiation poisoning to extract the precious deposits of greese, fewel, and flooids held in high demand by the upper decks.

The pilfered infrastructure of Lewahdek and the extreme poverty of its denizens necessitate the tending of enormous colonies of rats for food; rat farms are plentiful, and also the source of many great epidemics that plague the ship. It is not uncommon for entire decks to be quarantined (sometimes violently) by panicked shipmates. It is equally not uncommon for feral, often mutated rat swarms to break from their farms and descend upon the hapless dwellers of Lewahdeck, consuming all in a ravenous blood frenzy.

Fire outbreaks also pose a constant threat to the folk here - fewel depots are prone to explode if not properly maintained, and many a tucked-away drug laboratory has burst into flame during production. Because most fire control doors have been stripped of copper wire and synthetic gaskets, the blazes are left unchecked, and are able to scour the life from entire decks in a short time.


Saturday 3 March 2018

The Many Decks of Fordek (Part 2)




The bow half of the UESF DISCO consists of many hundreds of decks, divided among fifteen distinct sections. Below is a light summary of what you can expect to see in five of them:

Madbi


The decks of the Madbi section are prowling with lunatics, death cults, killers, cannibals, and all manners of folk who have been locked away for the general safety of DISCO's citizens. Originally a medical wing and ship's brig/asylum, most if not all of Madbi has been scoured and vandalized to the point of non-recognition by billions of rotations of bedlam. The only luxury to be found here is a safe corner in which to stow away from the other murderers and maniacs, most of whom have been born and raised as hearty survivalists and terrible brutes through generations of rape and inbreeding.

Access to Madbi is tightly controlled by enforcers from all factions, as everyone on the ship has a vested interest in preventing a mass escape - nonetheless, there are a few instances of the occasional crafty madman winding his way through air ducts towards freedom. Only the desperate have reasons to physically wander the decks here, and those venturing into Madbi must adhere to rigorous security screenings and arduous red-tape regulations - most outsiders are mercenaries sent on recovery missions to rescue kidnapped aristocrats, or to assassinate hidden liabilities as a means of wrapping up loose ends for powerful clients.